Femboy Survival [Demo 11] By 2DNiem
2024-09-07 07:06:17 13
2DNiem Games presents Femboy Survival, a provocative new demo (Version 11). This survival game thrusts players into the role of a vulnerable, androgynous individual navigating a world teeming with predatory characters. The challenge: endure relentless waves of adversaries while preserving one's innocence and sense of self amidst societal pressures to conform.
Developer:2DNiem
File Size:120.8 MB
Version:Demo 11
OS:Windows
Languages:English
Changelog:
Demo 10
New Content:
- Lily’s helpers are here! She’ll summon Bunny Goons instead of Maeves to help her during the boss fight. They’ll be easy to avoid for now, but don’t get caught or their big muscles will be put to good use!
- 5 new scenes! One for Maeve, one for Morgana and three for the new Bunny Goon.
- A new animation for locking in the chastity cage! The new morgana scene also locks in the cage, and you must find a key for it to unlock yourself.
- Gangbangs! Group fun is now possible and currently you can see two different scenes with multiple characters, a new one will be out next week
- One new item, the Golden Key! It currently unlocks the Chastity cage, but will be needed to escape any locked restraint in the future.
- Gameplay Changes:
- You are now able to save during rest waves.
- Objects are now saved when you exit without breaking boxes and chests present in the scene.
- I’ve reworked the escaping minigame to avoid key spamming, feedback is welcome regarding difficulty and overall feeling.
- Tweaks and changes were made to almost every grab attack in the game, to fit the new grab system.
- Getting hit with a stun while stunned will reset the stun duration instead of the hit being ignored.
- Fireballs increase in size according to your spell amplification level.
- Cosmetic Changes:
- You can now see player cumming variants of the scenes which have one in the gallery.
- You can switch the values of three different volume channels now.
- The animation of the grab scenes is now in sync with what the enemy is doing to the player. More movement variants are also coming soon to fit each scene a bit better.
- A small circle inside item slots displays their rarity in the inventory and equipment screens.
- You can now see the strength difference between you and the enemies at the side of the escape bar during grabs, as well as a multiplier that increases when you hit escape keys correctly in sequence.
- Bug Fixes:
- Discarded items that you held previously won’t re-appear after scene changes and loading saves.
- Ass eating fetish will now properly gain experience from rimming scenes.
- Changing scenes and loading saves will no longer reset your screen’s resolution.
- Morgana’s fireballs will no longer be invisible and not work properly.
- Demo 9
- Bunny Girl Boss Lily!
- Our breeding-addicted Bunny Girl boss is here! She features a big moveset, different fighting stages, changing behaviour and a lot more will be added soon! Namely, bunny goons, more actions during her fight, gangbangs and the list goes on.
- New Content:
- Four Scenes for Lily, including cumming variants. I tried going for a higher quality than usual, I think it looks good
- Two Zoom scenes for Lily’s doggystyle grab.
- New Spell (Gust) which will push enemies back and slow them down (Coming soon, I need to write the enemy buff/debuff system).
- 6 New items, including the bunny girl set which can only be obtained from Lily.
- New arena (caves) where the boss fight will happen
- Gameplay Changes:
- Now when escaping from Betty’s ropes with ‘B’ you’ll automatically re-equip removed items.
- Added a few settings to the settings menu.
- Enemies will now gain pleasure if they masturbate while watching you during grabs.
- Every enemy changes a bit more once the difficulty is changed. Changing spell casting frequency, ammount of ropes in Betty’s inventory and things like that.
- Arousal will now lower more after cumming, even with high corruption.
- Spells will now increase in power based on a stat called “Spell Amplification”, some will even increase in size. The magic build is also more viable, I think it’s almost on par with the physical builds now.
- Now enemies and crates won’t dop more of one of the same item by default.
- Cosmetic Changes:
- Changed the grab visuals a bit. There are now separate icons for corruption texts and when the enemy cums.
- Bug Fixes:
- Fixed Tilemap tears (Big thanks to SufferingScribe for the help <3).
- Fixed bug where you could cast spells after being stunned/killed.
- Fixed A LOT of behaviour bugs. The game’s code is a bit messy, since it’s my first project, and the complexity is starting to become an issue. Please tell me if you find anything out of the ordinary.
- (Hotfix 1) Fixed a bug where Lily would be satisfied after finishing six grab attacks.
- Demo 8
- New Content:
- A new stepping/femdom scene for Aqua! I’ve also made a couple of player cumming variants for a bunch of scenes that I’ll implement soon in the grab visuals
- Four new alternative scene viewpoints, including x-rays and closeups of grab attacks!
- Finally the game’s gallery! You’ll unlock every scene you see in game and they will persist through different saves. That also comes with the groundwork for unlockables and New Game+ but the player won’t feel it yet.
- Gameplay Changes:
- Settings! It’s now possible to change a couple of game settings, including combat difficulty, grab escape difficulty and auto-aiming (for one handed players :3). I worked a bit on trying to make the controls changeable but that turned out harder than I thought, will add that as soon as possible.
- Lot’s of tweaks, including nerfing the corruption chances a lot. I tried making the game a bit easier and less overwhelming in terms of locking escape and movement. I made the mistake of not writing everything down while I was fixing stuff with the discord members last week, which is something I won’t forget in the future. A couple of noticeable things have changed, sorry if you get caught by surprise.
- Bug Fixes:
- Fixed a bunch of animation bugs, usually bugs where you could cast spells/attack during grabs and things like that.
- Fixed a bug where you’d start moving without the running animation after getting stunned and then grabbed.
- Fixed a bug where you’d lose all your lewd levels after loading.
- Made a quick fix for getting stuck in fences and things like that. Tried my best to get stuck and couldn’t, but I don’t think it’s impossible. Tell me if you get locked into a wall or something like that!
- Demo 7
- Initial Release
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